Buildings are important to cities. With out them nothing would happen. There are three different types of buildings in Civony; Economic Buildings, Military Buildings, and Support Buildings. Only one of each building, with the exception of warehouses, cottages, barracks, and resource buildings, can be built in each city.
All buildings seem to follow a general pattern; for any given level, the cost in both time and resources will be double the previous level, and the increase in resource production/storage will be the building level times the production of a level 1 building of the same type. For the mathematically minded, this means that the cost for each level will be 2^N (where N is the level you are upgrading to) * initial cost, while the TOTAL production/storage for a given level will be [the summation from 1 to the building level] times production at level 1.
In short, this means that upgrading all buildings evenly will always provide more bang for your buck, unless quest rewards are involved.
Any construction order can have a Speed Up action performed to decrease the required time (down to a possible 0 time).
Buildings in Civony Edit
Economic Buildings Edit
Economic buildings are built in the City View and produce resources.
Military Buildings Edit
Military buildings are buildings that produce Troops and Buildings that you require to build more Advanced Troops.
|Rally Spot||Units can be sent out from here.|
|Forge||Required for Advanced Units and Research.|
|Stable||Required for Mounted Units.|
|Workshop||Required to produce Siege Units.|
Support Buildings Edit
Support buildings are buildings that do everything that's not military or economy based.
|Cottage||Increases Maximum Population.|
|Inn||Where you can find Heroes.|
|Feasting Hall||Where your Heroes stay, also appoints Castellan.|
|Embassy||Required to join Alliances.|
|Marketplace||Required Trade Resources with other Players.|
|Academy||Required to Research new Technologies.|
|Beacon Tower||Warns you on the approach of enemy Armies.|
|Relief Station||Decreases Travel time between cities owned by yourself and Alliance members.|
|Warehouse||Stores resources, protecting them from being stolen during an attack.|
|Walls||Helps to protect your city, and allows you to build obstacles for when you're attacked|